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VR Project

Week 9

Unity updates:

Now that a lot of the functionality is covered, I am focusing on the material changes.

I dedicated this week to make the duck transition between normal duck to evil duck.

Apart from that, I managed to make the sky turn red and the lights to go darker.

Also, I’ve been testing what the best time to beat the game is.

My goal is to achieve the middle ground between: not too easy so it’s boring and not too hard so it’s super annoying.

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