Meeting notes: https://www.notion.so/10-3-Meeting-5c1a62c7702a44e29eeb81215a725d41?pvs=4
After a lot of research based on Ana’s suggestion to look into UI used industrially in VR, I decided to come up with my final design of the UI. It was very hard to thread the line between a game and a serious VR software. But, with the right combination of icons and right ammount of text I believe I have achieved a good middle-ground.
I also decided to make the UI expandable, so as to not overwhelm the user the whole time while providing several pieces of information.

I also started working on creating fog but have been unsuccessful.
I had to do some research into making flickering lights. I ended up animating the intensity of the light manually in unity with keyframes in a long loop.
The what took the most time this week was sorting through all the purchased assets and selecting carefully which ones we could use for the project. I placed them around all the rooms to achieve a good mixture of rubble and abandoned furniture and objects.