I think I have gotten to a point in which I have a pretty solid idea and the mechanics are quite clear.
What worries me the most about this project is the technical part, as the graphics and visuals are my strong point.
As a designer I always think about visuals first but I will make an effort and focus on getting ALL the mechanics figured out before I do anything graphic.
I want to ensure that each level is bug free and that I have enough time to take care of any technical problem instead of rushing with issues at last minute.
I broke down all mechanics and I’m going to start to take care of each of them level by level.
MAIN MENU:
- Point to pin and have canvas pop out
- Have canvas look at you the whole time
SUPERMARKET
- Trolley physics
- Be able to grab objects
- Have socket in trolley
- Unlock section when placing object in trolley
- Have items cross out in list when placing object
SUBWAY STATION
- Ticket machine mechanics (lever)
- Ticket spawner
- Hover on translation
- Open door when placing ticket
- Putting socket in ticket machine
KITCHEN
- Animation when placing object in socket
- Have words cross out in recipe
At the moment I have only managed to work on the menu/world scene. I don’t have a globe yet but the canvas and buttons are linked to the levels and they work. I have also written a code for a vertical billboard in which the canvas looks at the user all the time.