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FMP

Post 14

I solved the supermarket bug by playing around with layers and collision settings which has allowed me to get started on the subway.

I have modelled ticket machines, information booth, all the signs and the tickets per se. I have also spent a lot of time working on the lighting and visual to make sure it looks good. I found some really nice textures for the wall and floor and it’s looking really good. A bit more realistic than I expected but I still love the result.

I also worked a lot on the audio. I found a good AI that can speak many lanugages and that’s where I got all my voice recordings from.

I had to make a really hard choice since the deadline is coming up. I was expecting to have 3 levels but I decided to sacrifice the kitchen level in order to ensure that the 2 levels I have are completely flawless, look great and have 0 bugs.

I am working hard on the sound choices to make it very immersive and I have more user testing coming up so I am very excited. My only critique is that it is looking quite empty since I have no people so I am going to give it a thought.

This is how it’s looking now:

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