Meeting notes: https://www.notion.so/20-2-Meeting-c1fe6dfd7f30417ca234d64f14d19e1f?pvs=4
We started looking for assets to use in the project. Both paid and free from the assets store. We discussed the floorplan, made some adjustments.
We talked about the types of interactions that we wanted. I suggested having interactive objects that could provide further insight to the story and have animations triggered by locations that could show the main storyline.
We developed a list of possible interactive objects taking into account the material, to see if it could withstand the time and weather degradation.

We also started discussing the possibility of working on the overlay UI. I decided to take care of it since I have a lot of previous experience designing user interfaces.
An and Ria started working on the particle effect of the ghost, which made us look into unity’s plastic SCM, creating a new build.