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Collaborative unit

Spring break

Since we got and extension, I worked on this project during spring break.

Due to the timezone difference I was not able to join some of the meetings. However, I talked to my team mates and read their meeting notes.

During the break, I worked on several things:

  • Writing reports & game design doc
  • Working on lighting
  • Working on laying out all abandoned objects and rubble (more than once due to sizing errors)
  • Working on lighting and ambience design
  • Adding air particles
  • Trying (and failing) to add a VR body for the mirror reflection
  • Creating opening scene and credits scene

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