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Critical Practice

Entry 12

I wasn’t very involved these past ten days as I’ve been travelling but I was keeping in touch with the rest of the team and they made some changes/visual decisions. They were facing the following problems:

  • The Layout was too simple and the art styles would not be visible from the other side of the circle
  • It could turn easy or boring

These were their solutions:

  • Add some interesting movement mechanics such as ladders, stairs, rock climbing, etc
  • Update the layout for it to be more open

they also decided on a spacial/heavenly aesthetic which I think is very fitting for the theme as the goal is for it to be a mix between purgatory and a cemetery and it should refer to the afterlife.

They decided between two layouts so the goal is for us to test it on different users.

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