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FMP

Entry 6

I sketched out and designed a sort of “floorplan” for each of the 3 levels I want to design.

This is the supermarket level. The user is provided with a list of items they need to find and browse for. BY walking in a straight line towards the checkout the user will go through different sections with different categories of things you buy in a supermarket. BY interacting with each item the user can see how each word is spelled and pronounced. That is how the user will find each item on the list. The main learning methods will be image-word association.

In this level the user is in a station with 3 doors leading to different lines (names TBD, could be numbers or colors?). The tasks will be ask for directions to a certain place and buy a ticket for a certain line. The main learning methods will be translation by talking to an NPC.

In this level the user will be able to learn vocabulary of kitchen appliances and also verbs of cooking. They will have to follow a recipe step by step and will be heavy on animation. Which means that on the technical side it might be a little tricky.

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