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FMP

Post 10

I have worked on a very simple mechanic for the kitchen level.

Since a lot of mechanics were covered in other levels I decided to focus all my attention in the animations.

I made a very basic animation (not final) in Blender and have played around for a long time determing triggers for specific actions.

It works with this placeholder but I am quite worried about how it’s going to work once I use the real animations.

I am starting to feel quite pressured with the time limit which is why now I think it is a good time to get started with teh visuals.

I am not worried that much since most of my mechanics work at the moment but with unity you never know what might cause issues.

I am going to get started with the visuals of the main menu and the supermarket level, which is why I have developed a list of all the categories and items in the supermarket that I have to model.

I have decided that even though it is a lot of work I am going to take on 90% of the modelling to ensure a good visual style.

I also have a pinterest board with some visuals that might be useful in this upcoming stage.

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